tf2 afterburn damage. It needs something special, because everything…Team Fortress 2. tf2 afterburn damage

 
 It needs something special, because everything…Team Fortress 2tf2 afterburn damage  An example is the Degreaser's sound, which sounds "lighter" no pun intended than the Stock Flamethrower's

direct flames do the normal amount if damage. Fine-tune the finer details of your flames with this. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Can cover long range. In terms of damage, it's no laughing stock, ranging from 86 to 167 damage minicrits based on how much afterburn is left. And if that don't work. After nine years in development, hopefully it was worth the wait. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. It discourages pyro to fight other pyros solely by pressing down M1 while holding the flamethrower. Anti-Pyro strategy. After. Impacted enemies will suffer afterburn, lasting for 10 seconds and dealing 3 damage every 0. F. Incendiary Ammo: Upgrade for all Miniguns. this isnt too important, but different afterburn durations won't have the same damage thresholds. "damage bonus" in a TF2Items_OnGiveNamedItem hook or post_inventory_application event. At least not in my case. Also it’s the flare gun that will likely kill with afterburn or you can finish them off with degreaser quicker, stocks negligible bonuses don’t even come into play. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. See moreAfterburn. Nessie's Nine Iron Level 5 Golf Club No random critical hits-25 max health on wearer. Nothing else in TF2 has more counters than poor old afterburn. Afterburn normally deals 3 damage per tick, dealing 60 damage over 10 seconds. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. This too, turns the Pyro into a moba-style assassin, leaping out unexpectedly for a quick kill on an unaware player. Buy Degreaser Team Fortress 2 has gained a large player base over the years and is one of the most popular games to this day, but the number of players can fluctuate so to find out just how many players are playing Team Fortress 2 check out. Marketplace: mplc. In addition, targets are now considered wet when doused. The existence of this weapon was first discovered in the form of a VTF filename string found in. A D. Eye Jan 9, 2018 @ 12:29am. After all, not every merc’s attire is lined with asbestos. Keep your distance to reduce the effectiveness of all the enemy Pyro's weapons, and move erratically to avoid damage. T. Aim near their. Deals lower afterburn damage. Heangry. Add a 40% increase in particle damage fall off (so flames deal less damage from afar). Sign In / RegisterThe conveniently named Medic is the only class in Team Fortress 2 that can heal. Even with the nerf increased switch speed is still amazingly useful. In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. Manmelter Added: +33% damage bonus Changed: Health gained from extinguishing teammates increased from. 300 credits can be spent on a 25% damage resistance (up to 75% maximum) against fire, explosions, and bullets. And bleed weapons do a good job of that, you either have to be in melee range or use a single use item to make someone bleed. T. The Axtinguisher is an unlockable melee weapon for the Pyro. Even if it's easier to play against Pyro at higher elos it seem a. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. 6. The arrows can be lit by friendly Pyros or by torches in Degroot Keep and deal additional afterburn damage. All of the Pyro's primary weapons have damage ramp-up. tf2c_afterburn_damage <value> Modifies afterburn damage to a specified number. Retaining stock’s damage and afterburn output is also a nice bonus for fighting a good scout that’s managing to stuff your jumps. Team Fortress 2. With all the invis-watch changes to nerf afterburn, its still good to reveal spies but only momentarily. Sentry Guns are awarded 1 assist for every 200 damage inflicted to Saxton Hale. T. The Jungle Inferno Update was a major update for Team Fortress 2 that spanned throughout 4 days, starting on October 16th, 2017 and finally releasing on October 20th, 2017 after a 1-day delay. Fire can mini-crit if forced to, by Jarate, being marked for death, and other ways. U. A Spy disguised as a Pyro still receives afterburn. Armor Piercing Rounds: Upgrade for all Miniguns. its only immune to afterburn. Fire A Burning Spy. A Burning Spy. Backburner: +50 Max health removed, airblast cost increased to 150%. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Basic after burn does 3 damage per half-second and lasts 10 seconds, making it 60 in total. 11 ref, I own 10. 7. It is best to use only 3 rockets in this instance if you desire to inflict afterburn damage. The burn duration upgrade is completely broken so it doesn't do anything at all, probably because they changed how afterburn is applied in jungle inferno. It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. Pre-Jungle Inferno flames brought back to life!Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Ah. After all, not every merc’s attire is lined with asbestos. But I have two horrible suggestions to "fix" it. 2 seconds Deals heavy damage with fire effect within 1. It is a jar of urine that can be thrown to cover enemies in liquid, making them more vulnerable to damage and easier to track. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Use a Manmelter crit at point blank. So according to the Wiki, it does 20 base damage, and then inflicts 8 x 7. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Zombie Heavy's "Tank" ability now adds the Battalion's Backup buff (immunity to critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage) Zombie Heavy deals 20% increased melee. The difference in switch speed has never felt tangible enough to. They have a low chance of being awarded upon completing a full Advanced or Expert Tour of Duty of Mann vs. Reply More posts you may like. After nine years in…The Team Fortress Classic Pyro sucks. 70 by default): falloff multiplier at tf_flamethrower_maxdamagedist distance. 08 damage. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. As well, present in the tf eslistsall. Discord: triple. The best way to fix it is to delete all flame particles after the Pyro dies. -66% Overheal build rate. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. ) Afterburn Idea 2:It's a melee weapon for pyro that sets enemies on fire, something his primary and secondary weapons already do. Exhibit A: The Stun; A Pyro can just shoot one flare and completely f-ck up your movement. A D. The only downsides to the degreaser are: less afterburn damage. Fire particles will penetrate players and buildings. A D. Edit: Spelling. However, the mechanic itself is broken and makes. res. I agree with you on the degreaser’s afterburn penalty being a big deal. Most weapons in TF2 have min\max damage. This is because there are now so many ways to get rid of and/or mitigate afterburn damage that 'ignite and run' play is no longer all that effective. On top of that, even if the pyro is eliminated before killing the target, the survivor must contend with afterburn in order to survive. Pyro Mask Level 10 Hat. If I kill the current threat, why should I die 5 seconds later on a health pack?The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn ( Not Tradable or Marketable ) The Razorback Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer ( Not Usable in Crafting )We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Yes, if they take both the direct hit and the bouncing flare gun AND the full afterburn damage on top of that, with the last two being completely avoidable by absolutely any player that can move. However, if a direct hit is scored, the pellet will hit the ground (usually. This combined with the fact each flare has an even more annoying side ability makes them worse. This issue occurs on the latest vanilla TF2 update. This was very clearly stated during the patch notes. Team Fortress 2 runs on The Orange Box version of the Source Engine, designed to run on Microsoft Windows, Xbox 360, PlayStation 3, Mac OS X and Linux. The main. Medic isn't a god. This can be used to chain multiple flamed enemies together in order to hit them. If you have very little afterburn time left, it'll only deal 87 ish damage, but if you manage to max out the afterburn time to. 25x) 75% bullet resistance: took 7 damage (0. (Looking at its teamplay aspects, I figured targets coated taking +10% ranged damage combined with the afterburn, would actually make this weapon feel like a deterrent. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. still has a faster fire rate than the shortstop, lets you shove and shoot at the same time, and reloads quicker. Needless to say, nobody really takes full afterburn damage when a healthpack, medic, dispenser, airblast, milk, jarate, etc. Getting cross mapped by a scorch shot or detonator and taking 60 damage in afterburn is not fun. 5 seconds from 3 per tick for 10 seconds. Just a thought. O. Tell me which one you would prefer. Name the filter something, like critdamage. In addition, targets are now considered wet when doused. When the alternate fire button is used ( default key: MOUSE2 ), the Pyro uses a portion of. The Scorch Shot is a community-created secondary weapon for the Pyro. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. It was meant to be visible, visually noisy and…The Cow Mangler 5000 is a primary weapon for the Soldier. Buy Degreaser Team Fortress 2 has gained a large player base over the years and is one of the most popular games to this day, but the number of players can fluctuate so to find out just how many players are playing Team Fortress 2 check out this post. It makes dealing with pyros extremely annoying, especially as soldier or spy. It's the worst with the scorch shot since it's the spam machine. If I kill the current threat, why should I die 5 seconds later on a health pack?This weapon, like in base TF2, fires much faster at an attack interval of 0. Seriously- Theres so much to get rid of fire it's pitiful if you die. Set to 1 by default: Server operator only To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. Also reflecting flares will apply the afterburn damage penalty. HalfwrongWasTaken • 6 mo. True, Afterburn is the same damage but dealt out faster. July 22, 2011 Patch [Undocumented] The damage bonus attribute was changed from "+10% damage done" to "+10% damage bonus". The Degreaser's fire does 2 damage every tick, resulting in 40 damage over 10 seconds. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. Ability to be spammed. 207. Critical afterburn does not exist, but it will deal mini-crit damage if the user has a mini-crit boost, or the victim is Marked for Death. Fire or Flames refers to the special particles produced by the Pyro 's primary weapons. tf has unique grade weapons for $0. It's been hinted at in the Gun Mettle Update, specifically near the bottom right of the Day 2 website. All fire damage from the Phlog counts towards the contract. Have afterburn do 2½ times damage meaning 150 damage for a complete afterburn and no airblast. Exhibit C: The Blast Radius; The Scorch Shot has a blast. The scorch shot theoretically can deal over 100 damage in single flare. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. It travels at a speed of 2000 Hammer Units. If I kill the current threat, why should I die 5 seconds later on a health pack?The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn ( Not Tradable or Marketable ) The Razorback Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer ( Not Usable in Crafting )We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Set to 3 by default: Server operator only tf2c_afterburn_time <seconds> Modifies afterburn duration to a specified number of seconds. After all, not every merc’s attire is lined with asbestos. Flammable material then ignites into 10 seconds of Afterburn if enemies take damage (even Pyros!) Mann vs. Damage is any event that reduces the health of a player or entity. Execution is a taunt for the Pyro with the Scorch Shot equipped. Shotgun Level 1 Shotgun. Selling Strange Part: Damage Dealt for 6 keys, 23. After all, not every merc’s attire is lined with asbestos. This bug is in the code of the game, not in the textures, sounds, or other resources. Ih. The Axtinguisher suffers a 33% reduced damage penalty compared to the stock fire axe, but deals a huge burst of damage depending on much afterburn the target has on them, up to enough damage to one-shot the light classes and leave Medics reeling on good swings. Don't use Dragon's Fury and focus you efforts on preserving your safety over killing. For one thing, the Chargin' Targe gave great resistance to fire already. It only reduces afterburn damage which is negated by a follow up flare from any flare gun for full afterburn damage. Now, it makes sense to have afterburn in the game. Team Fortress 2. Damage can come from a variety of sources, such as bullets, explosions, fire, falling from a great height, bleeding, certain taunts, or various environmental hazards (such as being struck by a train, drowning in water, or being sliced by a saw blade ). While it may seem like a strange and somewhat humorous item, the Jarate has been widely praised by. I'm aware the damage it does is. However, the mechanic itself is broken and makes. 5 seconds from 3 per tick for 10 seconds. However, when I look at afterburn, I don't see something that's supposed to be lethal. Because Pyro's long range capabilities are currently too strong. Pyros are immune to afterburn, but still take damage directly from the Flame Thrower itself. Afterburn was mostly used to expose spies. Eh, degreaser is the best for advanced gameplay with enabling combos and generally for facilitating having the right weapon out. It can be cured by health packs, medics, dispensers, the payload cart, sandviches, spawn lockers, water, milk, jarate, airblast, as well as class-specific healing or negation like dead ringer. In Team Fortress 2, the Jarate is a throwable secondary weapon available exclusively to the Sniper class. So rather than a damage over time effect, its delivered as a chunk of burst damage. (-) -25% damage penalty. Fan O'War. All damage is rounded up to the nearest whole number. Strange Part: Damage Dealt. I can go grab a health pack and instantly remove the afterburn, but it doesn’t change that this is annoyingThis subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Good news: shield disruption works as intended. A large part of the damage can be done by splash damage igniting players. CONS: Marked For Death when deployed. Click to listen. The Big advantages are. 75% fire resistance: took 7 damage (0. its only immune to afterburn. You can help TF2 Classic Wiki by expanding it. 8=0. Bleed and Afterburn both are damage over time, but Afterburn is unique in that it halves healing speed (24 HP/s -> 12 HP/s). 4. First you need a filter_damage_type set to crit damage. The Equalizer (equipped) Level 10 Pickaxe Damage increases as the user becomes injured Blocks. Allow heavy to better keep up with enemies and avoid projectiles. #3. Press your reload key to cycle through resist types. Guaranteed mini-crits vs crit-boosted targets. Team Fortress 2 does not have any method of dealing damage in decimals. 5 seconds of afterburn damage. It discourages pyro to fight other pyros solely by pressing down M1 while holding the flamethrower. O. ago. We all know that the original intent of fire in TF2 was to create chaos. Jarate Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1) The Razorback Level 10 Shield Blocks a single backstab attempt-100% maximum overheal on wearer. Lets start with the most simple of its stats and the only direct downside, the damage penalty. Sharpened Volcano Fragment Level 10 RIFT Fire Axe On Hit: target is engulfed in flames-20% damage penalty. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. ago. (+) Take -67% damage from afterburn while holding. TF2 is optimized and balanced for game sizes of 24 players or fewer (18 on. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. The reverse is true - a quick puff with the degreser followed by a flare shot bumps up the afterburn from 1/tick to 4/tick. Its drawbacks are that airblasts cost 25% more ammo and its afterburn deals 66% less damage. It should only deal 2 damage per tick. However, the mechanic itself is broken and makes. Now, at first I didn't like the idea of the air blast; it didn't seem like a way to buff the…TF2 uses diffrent kinds of damage types to calculate the final damage your character recieves. Also afterburn should stop after the Pyro dies. Degreaser: No more all-around switch, increased airblast cost, afterburn penalty increased from 25% to 75%. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. Both the reserve shooter and the degreaser were pushed back a bit after any decent TF2 player would be able to pull off a high damage combo with relatively little skill. The Huntsman arrow can be lit on fire by a friendly Pyro's Flame Thrower, certain map geometry like the torches on DeGroot Keep, or if it travels through the flames of either an allied or enemy Pyro. Det can replicate alot of what scorch can do, even though it takes 3x the effort and is alot more clunky. If a player is jarated, it does 3 damage/half second. also. To get the Damage Per Second (DPS) for a given distance we simply take the DRP and multiply by 22. 0 preload content build of Team Fortress 2 is. The duration of an ÜberCharge is always 8 seconds when you keep a single patient; the only thing affected by a patient's health status during an ÜberCharge is healing, which is a separate matter from ÜberCharge. CryptoTeam Fortress 2. Melee damage can destroy. (+) Take -67% damage from afterburn while holding. The Stock Flamethrower has a total of 80 damage from afterburn over a period of 10 seconds. The Vintage Axtinguisher Level 10 Fire Axe 100% critical hit vs burning players-50% damage vs non-burning players No critical hits vs non-burning players. Although they all. Increase afterburn damage from 3/tick (60 over 10 seconds) to 4/tick (80 over 10 seconds) on all Pyro weapons apart from the Degreaser. Bonk! Atomic Punch Level 5 Lunch Box. T. The afterburn damage seems to be capped. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast costAustralium weapons are a preposterously rare item classification introduced in the Two Cities Update. ago. When these particles connect to an enemy player, a damage-over-time effect (sometimes called a DOT) called afterburn is applied. My Idea: Buff afterburn to have there be an advantage to lighting people on fire. Scout: The Swift Slugger. I don't think either det or scorch are particularly good at killing things because the bulk of the damage dealt is in afterburn, but they do have some serious damage potential at ranges where most weapons don't. Only applies afterburn before particles are x amount of time old. As to why, it wears a flame retardant suit. Now, it makes sense to have afterburn in the game. You may feel as though you're doing work by spamming the gun at a long range, but good players will. Max afterburn for default flamethrower is 60 damage, so the theoretical max damage this version could do in one hit is 185. The utility of quick-switching is so much more worth it than 2 extra airblasts and more afterburn damage. On hit the enemy suffers poison (bleed) damage for 2 seconds. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. The Pyro excels when fighting in enclosed spaces, using various weapon combinations for quick kills, or flanking the enemy backline, where the wide spread of flames will affect multiple targets and disrupt healing from Medics. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Support Weapon 1: Crusader's Crossbow Bonus Objective: Regenerate health. All Discussions. . because afterburn manages to be a mechanic that is useless in competitive but annoying as fuck in pubs. It is a Flare Gun with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. Sorted by: 6. Last edited by Hell-met ; Jan 8, 2018 @ 9:54pm. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Yes. Things like that to essentially reward higher-skill. I personally think that the currently underwhelming afterburn deserves a well-needed buff. e. 5 seconds of afterburn (down from 10 seconds). Can cover long range. (Doesnt effect flare guns) (note: flamethrower shoots about 13 particles a second) (note: each particle from the flamethrower does around 6 damage at close. add onhit addammo. For a class that is supposed to be a close-range beast, it is unacceptable in my opinion that every class has a weapon that outdamages the flamethrower at point blank (7 out of 8 of. That's a good point, it is pretty defining for him. Shortstop is a good scattergun sidegrade. If I kill the current threat, why should I die 5 seconds later on a health pack?400 on initial or closest target (damage is halved for every enemy hit after initial or closest target) 28 (afterburn) 5. It will decapitate enemy players if the Harvester kills them from a critical hit, and will. The Cow Mangler 5000 Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1065353216) No random critical hits Deals only 20% damage to buildings Cannot be crit boosted. Now if a Pyros you directly with a flare, I think you should take all the damage that comes with it. It makes dealing with pyros extremely annoying, especially as soldier or spy. These can be essential for survival. Pyro is a class very focused on comboes as-is. 49 votes, 13 comments. Afterburn Duration Timer. Here are my separate ideas- Increase damage Increase time it lasts Make medkits unusable while on fire/not extinguish fire What are yours?We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. Added: This weapon holsters 25% faster. A D. The Vaccinator. The update will be applied automatically when you restart Team Fortress 2. Execution. Team Fortress 2. Pyro is also given the name "Pat Bates" in the game. . 25s if Pyro or afterburn immune). However, the mechanic itself is broken and makes. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 283 becomes 5, and 5. The Scout, fast as he is, is probably the most vulnerable of all the mercs to afterburn. Pyros are immune to afterburn, but still take damage directly from the. Right now afterburn is underpowered and useless in competitive (on flamethrowers), and just annoying in casual. Team Fortress 2 runs on The Orange Box version of the Source Engine, designed to run on Microsoft Windows, Xbox 360,. After all, not every merc’s attire is lined with asbestos. But if your target cannot put out the fire in a timely manner, the damage adds up. 1. Immune to the effects of afterburn. It makes dealing with pyros extremely annoying, especially as soldier or spy. The gun itself is a tripodal device constructed of metal, team-colored paint. Tell me which one you would prefer. Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn. TF2 Weapon Generator. 207. . All damage is rounded up to the nearest whole number. Fire particles will penetrate players and buildings. This too, turns the Pyro into a moba-style assassin, leaping out unexpectedly for a quick kill on an unaware player. T. the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. It is an antique, blood-stained wooden shield with a painted yellow cross and reinforced by an iron rim with bolts and a deadly center spike. 2. ago. 283 becomes 5, and 5. Medic isn't a god. -does more afterburn damage-has a lower airblast cost-doesnt look like the pyro flamethrower version of the beggars bazooka degreaser:-literally does 1 damage per tick of afterburn-has 8 airblasts instead of 10-the faster switch speed almost never comes into play-looks like something i pulled out of a trash can lol Cringe post move onWell, we all know that Pyro's getting a nice little update next. Most weapons in TF2 have minmax damage. +67% ÜberCharge rate. Even if you're confident in landing the melee hit (can't ever be super confident with tf2 hitreg), it's still worse damage than just meatshotting with the scattergun - and you may as well use the wrap assassin anyway so you can open up with the bleed from range. So Heres my idea on how we can fix/adjust pyros afterburn. A lot of shooters do not have a damage fall off system as pronounced as TF2, and the damage relative to health in TF2 is lower than most games. r/tf2 A chip A chipThe Degreaser (equipped) Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. The Detonator is a community-created secondary weapon for the Pyro. This is mostly for the incredible damage that can even make short work of an overheated heavy if ambushed from behind. With afterburn immunity and over 40% fire protection. Crit damage + afterburn if the shot rebounds off of 2 players/surfaces before hitting target. Use these weapon combinations to immediately take out single targets, as the Degreaser's significant penalty to afterburn damage makes hit-and-run tactics much less effective. #9. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. O. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Heavy Mask Level 10 Hat. Maybe limit by accuracy instead, like how rocket spam does more damage on point blank than through splash. %s5: 0 On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up. October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7. . bad tf2 hats with good cosmetic loadouts pt. If I kill the current threat, why should I die 5 seconds later on a health pack?It makes dealing with pyros extremely annoying, especially as soldier or spy. tf2c_afterburn_damage <value> Modifies afterburn damage to a specified number. The Vintage Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Vintage Eyelander Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearerDarwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. 1. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Darwin's Danger Shield: Darwin's Danger Shield's grants afterburn immunity and 50% damage resistance against fire. As the Pyro, don't always rely on afterburn to finish him off. 25x) 75% bullet resistance: took 7 damage (0. The Orange Box engine adds hardware face rendering, soft particles, and multicore rendering over the old Source Engine. 0001 becomes 6. It makes dealing with pyros extremely annoying, especially as soldier or spy. 3. 0. The damage is the same, but it's pathetic afterburn means if you set someone on fire, they don't even need to worry about it more then half the time, as it's damage is barely impactful. This results in an 1. Afterburn duration is now based on how long the target is in contact with direct flames. To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. Team Fortress 2 Custom Weapons Review Twitter: #1 Custom Weapons 188. Also most people combo it with the flamethrower for afterburn damage. A lot of people complained about some Pyros using a cheap tactic called "sting and run". Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. Passive reload. If the weapon can airblast, airblasts will deflect projectiles, converting them into mini-crit projectiles. Bumped 3 minutes ago by 🔴 Cash 4 TF2 Bot #1 🔴. However, the mechanic itself is broken and makes. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. After all, not every merc’s attire is lined with asbestos. Ability to be spammed. He is good for defending an objective or destroying enemy engineer buildings. also. Apart from direct damage, the Flame Thrower also sets targets on fire, causing the target to burn and take additional damage for a short time. But I have two horrible suggestions to "fix" it.